Over the 48 hours I was tasked with making a handful of different models, rigging and texturing. We decided our game would be about Lebron James destroying urban legends. My job was to make the headless horseman. I made two different versions of this model. One that was goofy and on that was serious.
A game I can play forever and that I play frequently is Civilization 4. In this game the player can choose a famous empire by starting off in prehistoric times, and surviving by making cities, farms, trade routes, and trade with other nations. As a player, the controls are simple; just a mouse and keyboard. Physical interaction is limited to just the hands. Effects of this are vast because the player can click to build a cottage or click to declare war. Timing between real life and effects are immediate. In the game a player needs to build technology, weapons, military, workers, hospitals, etc. when tasks like military and workers have been completed a small ding will go off. when a large task is complete like technology. A jingle will set off and so will a quote from history.
A game that frustrates me is the game flappy bird. is an ios game where make sure the bird dodges pipes. All the player does is tap the screen to make sure the bird doesn’t fall. the timing in the real world to the game is almost immediate. As a player the most frustrating part of the game is one extra tap or too few taps can kill the bird and its hard to predict how many taps the player needs. In the game the player must tap continuously so the bird doesn’t die but must tap even more or less depending on the hight of the pipes.
In this game; the player will control a lone polish hussar defending against invading forces of germans, prussians and austrians. The players mission is just to turn on weapons to fight them off. You must run around the polish-lithuanian common wealth and turn these weapons on.
This is the Final for interactive design. There are three links and follow the evolution of my portfolio website. Going from draft to html to php.
FINAL PHP: http://188.8.131.52/
Rabbit-bench from Andrew Scelta on Vimeo.
Comparing t last semester I believe I have improved a lot. Last semester I had a lot of trouble with overlap, and follow-through, and squash and stretch. Looking at this semester I wouldn’t say I’m anywhere close to mastering this but I’ve improved a lot with them.
Looking at the animation that uses the Morpheus rig, and comparing it to my other works in the past it has a lot better form; and more movement with the arms, and more squash and stretch in the jump though its not perfect. Also in the semester I learned how to rig. Ive rigged two things in the semester, a bunny chair and an arrow for the final group project. My rigging skills have improved a little.