Author Archives: Andrew Scelta

modeling still life part 1

In this project, the class of ‘modeling texturing and lighting’ was assigned to model four objects that represent themselves. Here is the my four objects. The first is a pair of dice. The second is a bust with a bag … Continue reading

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Juiciness in Video Games

The first Game that I will be talking about in the juicy world will be Candy Crush. The

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Space Horror post

On 10/10/17 I came up with the design for the dashboard and what it might look like.  on 10/12/17 I started to model the dashboard. The assets for the screen, and smoke sprite were made during the week of 10/17/17- … Continue reading

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Texture Practice.

The Assignment for this was to practice with substance painter on the companies default character model. I did two different textures with him. The first was just painting colors on him and the second was using the materials and stencils. … Continue reading

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The Great Emu War

Link: The Great Emu War Right Above is the link to the first project of Interactive media. Click on the link to play. For this project we needed to make a game from unity uscript. This game/project is based off … Continue reading

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Production: NYC

First Project for production 1. In this I change the levels in the footage, and lower some parts of the audio. Our instruction for the project were just to go out and test the program. NYC from Andrew Scelta on … Continue reading

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Art Walk

On Friday September 15th, the art walk was being held. It seven different locations being held, and I attended the location in the Alfred ceramic arts museum. At the establishment, it had many different sculptures stretching from pottery to humanoid … Continue reading

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