Monthly Archives: September 2016

Coding: Landscape.

The picture above is based on that a digital landscape will always be different no matter what, but also that it will always have a feature that resembles what it was before then. The digital landscape above shows that in … Continue reading

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Maya walk cycle

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Pose book: Week 1 to 3

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Coding: face.

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coding: multiple spheres

void setup() { size(600, 600); smooth(); } void draw() { for (int i = 0; i < 30; i ++) { for (int u = 0; u < 30; u ++) { ellipse(i*20, u*20, 20, 20); } } }

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coding: fixes

Fix #1 void setup() { size(1920,1080); smooth(); } void draw() { background(255); ellipseMode(CENTER); rectMode(CENTER); stroke(0); fill(175); rect(mouseX,mouseY,20,100); stroke(0); fill(255); ellipse(mouseX,mouseY-30,60,60); fill(mouseX,0,mouseY); ellipse(mouseX-19,mouseY-30,16,32); ellipse(mouseX+19,mouseY-30,16,32); stroke(0); line(mouseX-10,mouseY+50,mouseX-10,mouseY+60); line(mouseX+10,mouseY+50,mouseX+10,mouseY+60); } void mousePressed() { println(“Take me to your leader!”); }

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Coding: Three Objects

The above is just a still image of an animation on the program Proccessing 3. The code for this is down below.

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