Production: NYC

First Project for production 1. In this I change the levels in the footage, and lower some parts of the audio. Our instruction for the project were just to go out and test the program.

NYC from Andrew Scelta on Vimeo.


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Art Walk

On Friday September 15th, the art walk was being held. It seven different locations being held, and I attended the location in the Alfred ceramic arts museum. At the establishment, it had many different sculptures stretching from pottery to humanoid figures, to wire looking sculptures. A few sculptures that really caught my eye were The Covered Vessel with lizard decoration by Victor Babu, Trigram Vision by Jamie Smith, the Lidded Jar by Karren Karnes, and the covered jar by Matthew Metz.

Babu’s Covered vessel with lizard decoration has a niche contrast between the dark casing with the vibrant pink lizards. Between the casing and the pink lizards are a rough textured layer of lizards that blends in with the design of the casing. The Vessel has a look of Greek and roman pottery but mixed in with a pop culture design.


Looking at another piece of pottery is the Trigram Vision by Jamie Smith. The tactile texture of this vase changes half way through (going from waves to ripples in the water); as do the colors, going from complimentary to analogous colors toward the bottom of the base.


The lidded Jar by Karren Karnes has a smooth texture going all around the it. The piece also has an organic shaped throughout and also has ominous feel to it as for the many cuts on its side. The color of the piece is very dark and makes it seem as if its old and mysterious.


Matthew Matz, Covered Jar has a cool sense in color. The colors in the piece is limited to only having about three of them. The design of the piece has balance and movement within the small paintings on the pot. The pot also has smooth texture on it.


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reference picScreen Shot 2017-09-15 at 4.02.22 PM

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Game Jam Tasks.

Over the 48 hours I was tasked with making a handful of different models, rigging and texturing. We decided our game would be about Lebron James destroying urban legends. My job was to make the headless horseman. I made two different versions of this model. One that was goofy and on that was serious.

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Game Critique 1

A game I can play forever and that I play frequently is Civilization 4. In this game the player can choose a famous empire by starting off in prehistoric times, and surviving by making cities, farms, trade routes, and trade with other nations. As a player, the controls are simple; just a mouse and keyboard. Physical  interaction is limited to just the hands. Effects of this are vast because the player can click to build a cottage or click to declare war. Timing between real life and effects are immediate. In the game a player needs to build technology, weapons, military, workers, hospitals, etc. when tasks like military and workers have been completed a small ding will go off. when a large task is complete like technology. A jingle will set off and so will a quote from history.

A game that frustrates me is the game flappy bird. is an ios game where make sure the bird dodges pipes. All the player does is tap the screen to make sure the bird doesn’t fall. the timing in the real world to the game is almost immediate. As a player the most frustrating part of the game is one extra tap or too few taps can kill the bird and its hard to predict how many taps the player needs. In the game the player must tap continuously so the bird doesn’t die but must tap even more or less depending on the hight of the pipes.

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game design


In this game; the player will control a lone polish hussar defending against invading forces of germans, prussians and austrians. The players mission is just to turn on weapons to fight them off. You must run around the polish-lithuanian common wealth and turn these weapons on.

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CUBA: Origins


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